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Product Design

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Product Design

Product Strategy

Take Off Your Headsets and Dance

Catherine Ulrich is no stranger to product. The former CPO of Weight Watchers and Shutterstock (and now the Managing Director at VC firm FirstMark Capital), Catherine recently joined us at Connected for a fireside chat about product—the what, how, and why. Here are some highlights from her excellent talk below.

A Lesson in Product Development from Catherine Ulrich

Connected

November 27, 2018

Product Design

Android Auto & Apple CarPlay UI Kits for Sketch (Free)

Android Auto and Apple CarPlay made waves at this year’s Google I/O and WWDC respectively...

Jacky Li

August 20, 2018

Product Design

Why touchscreens in cars don’t work

Observing the behaviour of 21 drivers has made me realize what’s wrong with automotive UX

Jacky Li

June 8, 2018

Product Design

A Call for Genuine Design Discourse

Our obsession with user-friendliness in product design has made us do the same thing to how we think and write about product design. Though these how-to articles...

Lisanne Binhammer

May 24, 2018

Product Design

Hypothesis-Driven Validation

How to reduce risk and build better products

Hilary Hayes

March 22, 2018

Product Design

Alexa, Fake Laughter, and Real Fear

On Voice Interfaces and the Importance of Context

Lisanne Binhammer

March 9, 2018

Product Strategy

Card Games for Smart Cities

How a simple game can help change the way we apply technology to cities.

Marc De Pape

January 25, 2018

Product Design

Why Accessible Products Are Better, and How to (Start to) Build Them

In this article, I hope to explain 1. Why accessibility matters so much to building better products, 2. Where accessible products can have the greatest impact, and...

Jackson McConnell

December 21, 2017

Product Design

Three Myths of Accessible Product Development

Accessibility isn’t a development cost — it’s a business imperative.

Jackson McConnell

December 5, 2017

Product Strategy

Social Engagement: Keys to Building for Smart TV

It’s no coincidence that the furniture in your living room all face your television. The TV is inherently social, a focal point that draws groups together to share in experiences.

Caroline Smeenk

April 5, 2016

Product Strategy

Overcoming Gorilla Hands in VR

VR offers users the exciting possibilities of creating uses interfaces in any size and any shape all around them. From its ability to communicate emotion as a film medium, to VR’s exciting possibilities to create expansive...

Connected

February 17, 2016

Product Strategy

The Future of Wearables for Kids

Lindsay Boeckl takes a look at IoT for kids

Lindsay Boeckl

December 14, 2015